Behind the Scenes of Fallout, Gaming’s Most Surprising Small Screen Triumph

The post-apocalyptic TV show has made a triumphant return to streaming services, and it's accurate to state that fans were pleasantly surprised by the quality of its debut season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it succeeded in capturing different facets of the gamer's experience.

There was vault-dweller Lucy, striving to uphold her morals and learning that the barren landscape made that incredibly hard; Max, the militant faction new recruit, who begins to question his cult's dogma and creates significant chaos in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated badlands.

Building Anticipation for Season Two

The debut season's finale unveiled key information about the culprits behind the global annihilation that condemned a population in bomb-proof bunkers for centuries. It also posed several enigmas unresolved for the next installment – and, on this occasion, expectations are much greater.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.

“Going into the first season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are bringing more eagerness and new expectations.”

A New Vegas Vibe for Season Two

The second season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to bring into the show.”

In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its creators ensured real props and environments were built, reflecting the cobbled-together nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s real.”

Indeed, virtually everything you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using puppets, and were apparently quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, in collaboration with the visionaries behind the source material. This common understanding for the lore is clear in the final product.

The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, representing a shift from the initial release. This schedule will allow for a different weekly discussion, a dynamic the showrunners themselves are eager to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Taylor Hurst
Taylor Hurst

A technology journalist and digital strategist with over a decade of experience covering emerging tech trends and their impact on society.